; Client size. Changing it to something other than 714, 668 will stretch or ; compress courtroombackground.png accordingly. courtroom = 0, 0, 1072, 600 ; **COORDINATE SYSTEM RELATIVE TO "courtroom"** ; x/y coordinates 0,0 will start at top-left of the "courtroom" for everything below until specified otherwise. ; **** ; IC Area. Changing 256, 192 will stretch or compress character gifs and the ; /bgs being used accordingly viewport = 216, 0, 640, 384 ; IC chatlog ic_chatlog = 0, 0, 216, 300 ; Master server chatlog ms_chatlog = 856, 0, 216, 346 ; OOC Chatlog server_chatlog = 856, 0, 216, 346 ; Where you type to make an OOC chat message ; NOTE: THIS DOES NOT HAVE ANY VISUAL APPEARANCE ooc_chat_message = 856, 346, 216, 19 ; Where you enter your OOC name, and also where it shows up ooc_chat_name = 856, 365, 143, 19 ; Toggle between Server and Master OOC chats ooc_toggle = 999, 365, 73, 19 ; The scrolling music name display music_display = 868, 442, 192, 23 ; WARNING: music_name x/y coordinates relative to music_display! music_name = 0, 0, 192, 26 ; Where the jukebox is music_list = 0, 323, 216, 277 ; Jukebox search bar music_search = 0, 300, 185, 19 ; Music list state colors found_song_color = 144, 238, 144 missing_song_color = 255, 125, 125 ; Labels and sliders for music/sfx/blips music_label = 870, 480, 41, 16 sfx_label = 870, 500, 41, 16 blip_label = 870, 520, 41, 16 music_slider = 914, 481, 140, 16 sfx_slider = 914, 501, 140, 16 blip_slider = 914, 521, 140, 16 ; Emote buttons - ; ;gay emotes = 290, 497, 492, 82 emote_button_spacing = 1, 1 emote_button_size = 40, 40 ; Page togglers for emotes emote_left = 224, 568, 60, 32 emote_right = 789, 568, 60, 32 ; Emote dropdown/emote names - Change '125' to make it longer/shorter and ; display the full emote name or truncate it based on length emote_dropdown = 360, 580, 105, 20 ; Display the accessible iniswaps on this character (grabbed from iniswaps.ini) iniswap_dropdown = 501, 580, 89, 20 ; The button to remove the current iniswap iniswap_remove = 481, 580, 20, 20 ; Display the accessible sfx on this character (grabbed from soundlist.ini). If none found, courtroom_soundlist.ini will be used. sfx_dropdown = 416, 450, 89, 20 ; The button to remove the current iniswap sfx_remove = 394, 450, 20, 20 ; Display the list of overlay effects accessible effects_dropdown = 524, 450, 89, 22 ; The size of the icons for dropdown entries effects_icon_size = 16, 16 ; Hold it/Take That/Objection and the "BLING!" buttons hold_it = 289, 416, 76, 28 objection = 369, 416, 76, 28 take_that = 449, 416, 76, 28 realization = 233, 416, 42, 42 ; Screenshake screenshake = 233, 462, 42, 42 ; If the server supports it (AOV does not currently) - if a character has a ; custom.gif and custom.wav in their folder, this button acts as another ; Objection/Take That/Hold It for that character that uses the custom animation ; and sfx. (Think Satorah! Such Insolence!, Gotcha!) custom_objection = 529, 416, 76, 28 ; Text color dropdown menu text_color = 289, 450, 89, 20 pos_dropdown = 632, 580, 83, 20 pos_remove = 610, 580, 20, 20 ; Preanimation toggle pre = 288, 473, 60, 19 ; Flip button flip = 358, 473, 51, 19 ; Additive button additive = 492, 473, 80, 19 ; Guard button guard = 988, 414, 61, 19 pre_no_interrupt = 404, 473, 80, 19 ; Penalty bars and judge's buttons for penalizing. Other than the bars, these ; ONLY show up on a character with /pos jud defense_bar = 622, 417, 168, 9 prosecution_bar = 622, 433, 168, 9 defense_plus = 790, 417, 9, 9 defense_minus = 613, 417, 9, 9 prosecution_plus = 790, 433, 9, 9 prosecution_minus = 613, 433, 9, 9 ; Judge's buttons for WT and CE. /pos jud witness_testimony = 233, 510, 42, 24 cross_examination = 233, 540, 42, 24 ; Buttons to change character/Reload theme/Call Mod change_character = 876, 546, 94, 23 reload_theme = 973, 546, 94, 23 call_mod = 1003, 572, 64, 23 ; Mute button mute_button = 805, 462, 42, 42 ; Where the Mute list pops up when you click Mute mute_list = 613, 451, 179, 149 ; ------------------------- ; New in 2.6.0 ; ------------------------- ; This is an input field that allows you to change your in-character showname. ic_chat_name = 480, 414, 156, 23 ; I am sure there are some differences between the 'ao2_' versions and the ; 'ao2_'-less versions of the IC text display and input, but I do not know ; what. Still, here you go! ao2_ic_chat_name = 627, 455, 156, 23 ; An in-game tickbox that allows you to set whether your client should show ; custom shownames where possible, or always keep to character names. ; This is useful if you suspect someone is impersonating others, for example, ; and they are using this in combination with ini-swapping to 'duplicate' a ; character. showname_enable = 868, 414, 80, 21 ; A simple button that opens up the settings menu. ; Equivalent to typing /settings in the OOC chat. settings = 941, 572, 60, 23 ; The character search text input in the character selecton screen. ; The moment you enter some text, it immediately starts filtering. char_search = 420, 7, 120, 22 ; A tickbox that filters based on if a character requires password to access or not. ; Note that this is actually only partially implemented in AO. ; The interface exists for it, but no way to actually password the characters. char_passworded = 545, 7, 100, 22 ; A tickbox that filters characters based on if they are taken. char_taken = 635, 7, 80, 22 ; These buttons are similar to the CE / WT buttons, except they show a ; Not Guilty or Guilty animation instead. not_guilty = 805, 510, 42, 24 guilty = 805, 540, 42, 24 ; These are responsible for the pairing stuff. ; These work much like muting, actually. pair_button = 805, 416, 42, 42 pair_list = 613, 471, 179, 129 pair_offset_spinbox = 613, 451, 46, 20 pair_vert_offset_spinbox = 659, 451, 45, 20 pair_order_dropdown = 703, 451, 89, 20 ; This button allows switching between music and areas. switch_area_music = 185, 300, 31, 19 ; These are colours for the various statuses an area can be in. area_free_color = 144, 238, 144 area_lfp_color = 127, 255, 0 area_casing_color = 255, 215, 0 area_recess_color = 255, 246, 143 area_rp_color = 135, 206, 255 area_gaming_color = 171, 130, 255 area_locked_color = 165, 43, 43 ; These two are casing-related inputs. ; "casing" is a tickbox that toggles whether you should receive case alerts or ; not (you can set your preferences, and its default value, in the Settings!) ; "casing_button" is an interface to help you announce a case (you have to be ; a CM first to be able to announce cases). casing = 558, 473, 80, 19 casing_button = 877, 572, 60, 23 ; ; Chat system ; ; IC chatbox chatbox = 216, 280, 640, 104 ; IC chatbox if the current background's folder contains stand.png, ; defensedesk.png and prosecutiondesk.png ao2_chatbox = 216, 280, 640, 104 ; **COORDINATE SYSTEM RELATIVE TO "chatbox"/"ao2_chatbox"** ; x/y coordinates 0,0 will start at top-left of the "chatbox"/"ao2_chatbox" for everything below until specified otherwise. ; **** ; Textbox for custom IC name (the "showname"), width is the smallest size showname = 2, 2, 46, 16 ; The chatbox image used for smallest possible size is "chat". "chatblank" is used if the showname is whitespace-only. ; "chatmed" will be used if the showname size exceeds the width, at which point the showname will receive showname_extra_width. ; "chatbig" will be used if the showname size exceeds the "chatmed" width, at which point the showname will receive showname_extra_width again. ; Text any bigger than that will be cut off. If "chatmed" or "chatbig" are missing, showname will not be resized. showname_extra_width = 24 ; Where the text will be aligned in the showname box. ; Possible options include: ; left ; center ; right ; justify (like in newspapers) showname_align = center ; IC message, positioned within the chatbox. Changing 250 affects how ; long text goes on before going onto the next line. Changing 89 affects ; how many lines you can see before the message starts scrolling, based on ; Every line height is 25 if the font size is 10 and the Sans font is used. ; There's 4 pixels from X position until the symbol is displayed. ; the formula of n = 25+(n-1)*16, where n is the number of lines to be ; displayed. (ie, set it to 25 for 1 line, 41 for 2, 57 for 3, 73 for 4, ; 89 for 5, 105 for 6... Less than 25 displays nothing) message = 16, 22, 616, 78 ; A chat indicator alerting us the chat ticker isn't active (text is no longer being processed). chat_arrow = 608, 84, 11, 9 ; Where you type to make an IC chat message ic_chat_message = 216, 384, 640, 23 ; IC chat message if the current background's folder contains stand.png, ; defensedesk.png and prosecutiondesk.png ao2_ic_chat_message = 216, 384, 640, 23 ; ; Evidence system ; ; **COORDINATE SYSTEM RELATIVE TO "viewport"** ; x/y coordinates 0,0 will start at top-left of the "viewport" for everything below until specified otherwise. ; **** left_evidence_icon = 26, 26, 140, 140 right_evidence_icon = 346, 26, 140, 140 ; **COORDINATE SYSTEM RELATIVE TO "courtroom"** ; x/y coordinates 0,0 will start at top-left of the "courtroom" for everything below until specified otherwise. ; **** evidence_background = 291, 0, 490, 284 ; **COORDINATE SYSTEM RELATIVE TO "evidence_background"** ; x/y coordinates 0,0 will start at top-left of the "evidence_background" for everything below until specified otherwise. ; **** evidence_button = 926, 392, 85, 18 evidence_name = 112, 4, 264, 19 evidence_load = 402, 2, 20, 20 evidence_save = 424, 2, 20, 20 evidence_transfer = 446, 2, 20, 20 evidence_switch = 468, 2, 20, 20 evidence_present = 165, 247, 158, 41 evidence_buttons = 28, 27, 430, 216 evidence_button_spacing = 2, 3 evidence_button_size = 70, 70 evidence_left = 28, 0, 60, 24 evidence_right = 400, 0, 60, 24 evidence_overlay = 24, 24, 439, 222 ; **COORDINATE SYSTEM RELATIVE TO "evidence_overlay"** ; x/y coordinates 0,0 will start at top-left of the "evidence_overlay" (which is parented to "evidence_background") for everything below until specified otherwise. ; **** evidence_delete = 78, 8, 70, 20 evidence_image_name = 150, 8, 109, 20 evidence_image_button = 259, 8, 60, 20 evidence_x = 341, 8, 20, 20 evidence_ok = 320, 8, 20, 20 evidence_description = 78, 28, 281, 166 ; timers ; universal clock_0 = 470, 4, 140, 28 ; def clock_1 = 220, 4, 140, 28 ; pro clock_2 = 712, 4, 140, 28 ; def2 clock_3 = 220, 36, 140, 28 ; pro2 clock_4 = 712, 36, 140, 28