; Client size. Changing it to something other than 714, 668 will stretch or ; compress courtroombackground.png accordingly. courtroom = 0, 0, 450, 232 ; IC Area. Changing 256, 192 will stretch or compress character gifs and the ; /bgs being used accordingly viewport = 0, 0, 256, 192 ; IC chatbox chatbox = 0, 114, 256, 78 ; IC chatbox if the current background's folder contains stand.png, ; defensedesk.png and prosecutiondesk.png ao2_chatbox = 0, 114, 256, 78 ; Textbox for custom IC name (the "showname") showname = 6, -1, 46, 15 showname_extra_width = 0 ; IC message, positioned within the chatbox. Changing 250 affects how ; long text goes on before going onto the next line. Changing 89 affects ; how many lines you can see before the message starts scrolling, based on ; the formula of n = 25+(n-1)*16, where n is the number of lines to be ; displayed. (ie, set it to 25 for 1 line, 41 for 2, 57 for 3, 73 for 4, ; 89 for 5, 105 for 6... Less than 25 displays nothing) message = 3, 16, 250, 60 ; Where you type to make an IC chat message ic_chat_message = 0, 192, 256, 19 ; IC chat message if the current background's folder contains stand.png, ; defensedesk.png and prosecutiondesk.png ao2_ic_chat_message = 0, 192, 256, 19 ; IC chatlog ic_chatlog = 257, 0, 194, 211 ; Master server chatlog ms_chatlog = 452, 0, 241, 211 ; OOC Chatlog server_chatlog = 452, 0, 241, 211 ; Where you type to make an OOC chat message ; NOTE: THIS DOES NOT HAVE ANY VISUAL APPEARANCE ooc_chat_message = 492, 212, 180, 19 ; Where you enter your OOC name, and also where it shows up ooc_chat_name = 452, 212, 30, 19 ; Toggle between Server and Master OOC chats ooc_toggle = 636, 230, 48, 17 ; Where the jukebox is music_list = 452, 246, 241, 143 ; Jukebox search bar music_search = 452, 230, 100, 16 found_song_color = 53, 107, 196 missing_song_color = 70, 70, 130 ; Labels and sliders for music/sfx/blips music_label = 262, 310, 41, 16 sfx_label = 262, 330, 41, 16 blip_label = 262, 350, 41, 16 music_slider = 300, 310, 140, 16 sfx_slider = 300, 330, 140, 16 blip_slider = 300, 350, 140, 16 ; Emote buttons - [490, 98] determines how many columns and rows of buttons are ; displayed per page. 49, 49 is the ABSOLUTE MINIMUM, and displays 1 button per ; page. Having either number lower than 49 crashes the client when you try to ; pick a character. If you want X columns and Y rows, you would change it to ; 49X, 49Y (ie. 490, 147 if you want 10 columns and 3 rows) emotes = 10, 270, 236, 98 emote_button_spacing = 9, 9 ; Page togglers for emotes emote_left = 0, 300, 20, 20 emote_right = 236, 300, 20, 20 ; Emote dropdown/emote names - Change '125' to make it longer/shorter and ; display the full emote name or truncate it based on length emote_dropdown = 80, 212, 120, 20 ; Hold it/Take That/Objection and the "BLING!" buttons hold_it = 50, 238, 48, 24 objection = 100, 238, 48, 24 take_that = 150, 238, 48, 24 realization = 0, 238, 48, 24 ; If the server supports it, if a character has a ; custom.gif and custom.wav in their folder, this button acts as another ; Objection/Take That/Hold It for that character that uses the custom animation ; and sfx. (Think Satorah! Such Insolence!, Gotcha!) custom_objection = 200, 238, 48, 24 ; Text color dropdown menu text_color = 255, 212, 80, 20 pos_dropdown = 205, 212, 45, 20 pos_remove = 0, 0, 0, 0 ; Preanimation toggle pre = 0, 212, 35, 21 ; Flip button flip = 40, 212, 51, 21 ; Guard button guard = 200, 212, 61, 21 pre_no_interrupt = 340, 236, 80, 21 ; Display the accessible iniswaps on this character (grabbed from iniswaps.ini) iniswap_dropdown = 337, 212, 92, 20 ; The button to remove the current iniswap iniswap_remove = 430, 212, 20, 20 ; Penalty bars and judge's buttons for penalizing. Other than the bars, these ; ONLY show up on a character with /pos jud defense_bar = 0, 357, 96, 14 prosecution_bar = 98, 357, 96, 14 defense_plus = 50, 357, 48, 14 defense_minus = 0, 357, 48, 14 prosecution_plus = 148, 357, 48, 14 prosecution_minus = 98, 357, 48, 14 ; Judge's buttons for WT and CE. /pos jud witness_testimony = 290, 515, 85, 42 cross_examination = 290, 560, 85, 42 ; Buttons to change character/Reload theme/Call Mod change_character = 305, 258, 100, 21 reload_theme = 254, 280, 80, 21 call_mod = 334, 280, 60, 21 ; Mute button mute_button = 150, 515, 42, 42 ; Where the Mute list pops up when you click Mute mute_list = 280, 469, 210, 198 ; ???? - if there was an Area button, where the area list would show up? ; area_list = 270, 494, 224, 174 ; ???? - where a password box appears if an area is password locked? ; area_password = 266, 471, 224, 23 ; >Evidence meme evidence_button = 254, 258, 50, 21 evidence_background = 0, 0, 450, 197 evidence_name = 95, 4, 264, 19 evidence_buttons = 10, 27, 430, 156 evidence_button_spacing = 2, 3 evidence_overlay = 0, 20, 450, 222 evidence_delete = 78, 8, 70, 20 evidence_image = 150, 8, 150, 20 evidence_image_name = 150, 8, 130, 20 evidence_image_button = 280, 8, 60, 20 evidence_x = 341, 8, 20, 20 evidence_description = 78, 28, 281, 166 evidence_left = 2, 2, 20, 20 evidence_right = 428, 2, 20, 20 evidence_present = 144, 175, 158, 22 left_evidence_icon = 13, 13, 70, 70 right_evidence_icon = 173, 13, 70, 70 ; ------------------------- ; New in 2.6.0 ; ------------------------- ; The log limiter explaining label. This is simply a piece of text that ; explains what the spin box is for. ; log_limit_label = 190, 612, 50, 30 ; The spinbox allows you to set the log limit ingame inbetween 1 and 10000, ; with the option to set it to 0 as well (which is considered 'infinite' by ; the log limiter). ; log_limit_spinbox = 168, 636, 70, 25 ; This is an input field that allows you to change your in-character showname. ic_chat_name = 255, 236, 80, 20 ; I am sure there are some differences between the 'ao2_' versions and the ; 'ao2_'-less versions of the IC text display and input, but I do not know ; what. Still, here you go! ao2_ic_chat_name = 255, 236, 80, 20 ; An in-game tickbox that allows you to set whether your client should show ; custom shownames where possible, or always keep to character names. ; This is useful if you suspect someone is impersonating others, for example, ; and they are using this in combination with ini-swapping to 'duplicate' a ; character.80, 212, 80, 21 showname_enable = 160, 412, 80, 21 ; A simple button that opens up the settings menu. ; Equivalent to typing /settings in the OOC chat. settings = 394, 280, 56, 21 ; The character search text input in the character selecton screen. ; The moment you enter some text, it immediately starts filtering. char_search = 420, 7, 120, 22 ; A tickbox that filters based on if a character requires password to access or not. ; Note that this is actually only partially implemented in AO. ; The interface exists for it, but no way to actually password the characters. char_passworded = 545, 7, 100, 22 ; A tickbox that filters characters based on if they are taken. char_taken = 635, 7, 80, 22 ; These buttons are similar to the CE / WT buttons, except they show a ; Not Guilty or Guilty animation instead. not_guilty = 380, 515, 85, 42 guilty = 380, 560, 85, 42 ; These are responsible for the pairing stuff. ; These work much like muting, actually. pair_button = 104, 515, 42, 42 pair_list = 280, 530, 210, 137 pair_offset_spinbox = 280, 510, 210, 20 ; This button allows switching between music and areas. switch_area_music = 553, 230, 35, 16 ; These are colours for the various statuses an area can be in. area_free_color = 54, 198, 68 area_lfp_color = 255, 255 0 area_casing_color = 255, 166, 0 area_recess_color = 255, 190, 30 area_rp_color = 200, 52, 252 area_gaming_color = 55, 255, 255 area_locked_color = 165, 43, 43