; Client size. Changing it to something other than 714, 668 will stretch or ; compress courtroombackground.png accordingly. courtroom = 0, 0, 976, 655 ; **COORDINATE SYSTEM RELATIVE TO "courtroom"** ; x/y coordinates 0,0 will start at top-left of the "courtroom" for everything below until specified otherwise. ; **** ; IC Area. Changing 256, 192 will stretch or compress character gifs and the ; /bgs being used accordingly viewport = 233, 34, 512, 384 ; IC chatlog ic_chatlog = 10, 9, 209, 219 ; Debug log ms_chatlog = 757, 10, 209, 219 ; OOC Chatlog server_chatlog = 757, 10, 209, 219 ; Where you type to make an OOC chat message ; NOTE: THIS DOES NOT HAVE ANY VISUAL APPEARANCE ooc_chat_message = 820, 234, 147, 15 ; Where you enter your OOC name, and also where it shows up ooc_chat_name = 757, 234, 56, 15 ; Toggle between Server and Master OOC chats ooc_toggle = 755, 253, 214, 18 ; The scrolling music name display music_display = 755, 306, 213, 25 ; WARNING: music_name x/y coordinates relative to music_display! music_name = 0, 0, 210, 26 ; Where the jukebox is music_list = 757, 386, 208, 188 music_list_indent = 11 ; If the jukebox list is animated music_list_animated = 0 ; Jukebox search bar music_search = 757, 335, 208, 15 ; Music list state colors found_song_color = 144, 238, 144 missing_song_color = 255, 125, 125 ; Labels and sliders for music/sfx/blips music_label = 500, 517, 0, 0 sfx_label = 500, 537, 0, 0 blip_label = 500, 557, 0, 0 music_slider = 814, 593, 140, 16 sfx_slider = 814, 613, 140, 16 blip_slider = 814, 634, 140, 16 ; Emote buttons - [490, 98] determines how many columns and rows of buttons are ; displayed per page. 49, 49 is the ABSOLUTE MINIMUM, and displays 1 button per ; page. Having either number lower than 49 crashes the client when you try to ; pick a character. If you want X columns and Y rows, you would change it to ; 49X, 49Y (ie. 490, 147 if you want 10 columns and 3 rows) emotes = 398, 474, 196, 98 emote_button_spacing = 7, 6 emote_button_size = 40, 40 ; Page togglers for emotes emote_left = 370, 494, 16, 40 emote_right = 590, 494, 16, 40 ; Emote dropdown/emote names - Change '125' to make it longer/shorter and ; display the full emote name or truncate it based on length emote_dropdown = 509, 626, 110, 26 ; Display the accessible iniswaps on this character (grabbed from iniswaps.ini) iniswap_dropdown = 359, 626, 110, 26 ; The button to remove the current iniswap iniswap_remove = 478, 629, 20, 20 ; Display the accessible sfx on this character (grabbed from soundlist.ini). If none found, courtroom_soundlist.ini will be used. sfx_dropdown = 231, 540, 110, 26 ; The button to remove the current iniswap sfx_remove = 201, 543, 20, 20 ; Display the list of overlay effects accessible effects_dropdown = 231, 577, 110, 26 ; The size of the icons for dropdown entries effects_icon_size = 16, 16 ; Hold it/Take That/Objection and the "BLING!" buttons hold_it = 362, 430, 48, 23 objection = 411, 430, 48, 23 take_that = 460, 430, 48, 23 realization = 434, 584, 47, 15 ; If the server supports it (AOV does not currently) - if a character has a ; custom.gif and custom.wav in their folder, this button acts as another ; Objection/Take That/Hold It for that character that uses the custom animation ; and sfx. (Think Satorah! Such Insolence!, Gotcha!) custom_objection = 459, 563, 59, 17 ; Text color dropdown menu text_color = 549, 590, 68, 15 pos_dropdown = 231, 503, 110, 26 pos_remove = 201, 506, 20, 20 ; Preanimation toggle pre = 640, 560, 80, 21 ; Flip button flip = 640, 580, 51, 21 ; Additive button additive = 640, 540, 80, 21 ; Guard button guard = 640, 620, 61, 21 pre_no_interrupt = 640, 520, 80, 21 ; Penalty bars and judge's buttons for penalizing. Other than the bars, these ; ONLY show up on a character with /pos jud defense_bar = 7, 238, 84, 14 prosecution_bar = 137, 238, 84, 14 defense_plus = 79, 258, 12, 12 defense_minus = 8, 258, 12, 12 prosecution_plus = 208, 258, 12, 12 prosecution_minus = 136, 258, 12, 12 ; Judge's buttons for WT and CE. /pos jud witness_testimony = 17, 280, 85, 42 cross_examination = 17, 328, 85, 42 ; Buttons to change character/Reload theme/Call Mod change_character = 231, 428, 110, 26 reload_theme = 231, 466, 110, 26 call_mod = 637, 466, 110, 26 ; Mute button mute_button = 513, 563, 68, 17 ; Screenshake screenshake = 484, 584, 64, 15 ; Where the Mute list pops up when you click Mute mute_list = 10, 426, 209, 219 ; Character select widgets char_select = 0, 0, 714, 668 char_list = 25, 36, 190, 596 back_to_lobby = 5, 5, 91, 23 char_password = 297, 7, 120, 22 char_buttons = 226, 36, 518, 596 char_button_spacing = 7, 7 char_select_left = 1, 314, 16, 40 char_select_right = 696, 314, 16, 40 spectator = 317, 640, 80, 23 ; ------------------------- ; New in 2.6.0 ; ------------------------- ; This is an input field that allows you to change your in-character showname. ic_chat_name = 363, 593, 66, 10 ; I am sure there are some differences between the 'ao2_' versions and the ; 'ao2_'-less versions of the IC text display and input, but I do not know ; what. Still, here you go! ao2_ic_chat_name = 363, 593, 66, 10 ; An in-game tickbox that allows you to set whether your client should show ; custom shownames where possible, or always keep to character names. ; This is useful if you suspect someone is impersonating others, for example, ; and they are using this in combination with ini-swapping to 'duplicate' a ; character. showname_enable = 640, 500, 80, 21 ; A simple button that opens up the settings menu. ; Equivalent to typing /settings in the OOC chat. settings = 637, 428, 110, 26 ; The character search text input in the character selecton screen. ; The moment you enter some text, it immediately starts filtering. char_search = 420, 7, 120, 22 ; A tickbox that filters based on if a character requires password to access or not. ; Note that this is actually only partially implemented in AO. ; The interface exists for it, but no way to actually password the characters. char_passworded = 545, 7, 100, 22 ; A tickbox that filters characters based on if they are taken. char_taken = 635, 7, 80, 22 ; These buttons are similar to the CE / WT buttons, except they show a ; Not Guilty or Guilty animation instead. not_guilty = 126, 280, 85, 42 guilty = 126, 328, 85, 42 ; These are responsible for the pairing stuff. ; These work much like muting, actually. pair_button = 396, 563, 68, 17 pair_list = 10, 426, 209, 219 pair_offset_spinbox = 10, 404, 55, 20 pair_vert_offset_spinbox = 73, 404, 55, 20 pair_order_dropdown = 144, 404, 75, 20 ; This button allows switching between music and areas. switch_area_music = 887, 355, 79, 30 ; These are colours for the various statuses an area can be in. area_free_color = 144, 238, 144 area_lfp_color = 127, 255, 0 area_casing_color = 255, 215, 0 area_recess_color = 255, 246, 143 area_rp_color = 135, 206, 255 area_gaming_color = 171, 130, 255 area_locked_color = 165, 43, 43 ; These two are casing-related inputs. ; "casing" is a tickbox that toggles whether you should receive case alerts or ; not (you can set your preferences, and its default value, in the Settings!) ; "casing_button" is an interface to help you announce a case (you have to be ; a CM first to be able to announce cases). casing = 0, 0, 0, 0 casing_button = 0, 0, 0, 0 ; ; Chat system ; ; IC chatbox chatbox = 233, 266, 512, 152 ; If the IC chatbox is always shown regardless of blankposting chatbox_always_show = false ; IC chatbox if the current background's folder contains stand.png, ; defensedesk.png and prosecutiondesk.png ao2_chatbox = 233, 266, 512, 152 ; **COORDINATE SYSTEM RELATIVE TO "chatbox"/"ao2_chatbox"** ; x/y coordinates 0,0 will start at top-left of the "chatbox"/"ao2_chatbox" for everything below until specified otherwise. ; **** ; Textbox for custom IC name (the "showname"), width is the smallest size showname = 4, 2, 92, 30 ; The chatbox image used for smallest possible size is "chat". "chatblank" is used if the showname is whitespace-only. ; "chatmed" will be used if the showname size exceeds the width, at which point the showname will receive showname_extra_width. ; "chatbig" will be used if the showname size exceeds the "chatmed" width, at which point the showname will receive showname_extra_width again. ; Text any bigger than that will be cut off. If "chatmed" or "chatbig" are missing, showname will not be resized. showname_extra_width = 24 ; Where the text will be aligned in the showname box. ; Possible options include: ; left ; center ; right ; justify (like in newspapers) showname_align = center ; IC message, positioned within the chatbox. Changing 250 affects how ; long text goes on before going onto the next line. Changing 89 affects ; how many lines you can see before the message starts scrolling, based on ; Every line height is 25 if the font size is 10 and the Sans font is used. ; There's 4 pixels from X position until the symbol is displayed. ; the formula of n = 25+(n-1)*16, where n is the number of lines to be ; displayed. (ie, set it to 25 for 1 line, 41 for 2, 57 for 3, 73 for 4, ; 89 for 5, 105 for 6... Less than 25 displays nothing) message = 8, 28, 468, 104 ; A chat indicator alerting us the chat ticker isn't active (text is no longer being processed). chat_arrow = 480, 112, 22, 18 ; Where you type to make an IC chat message ic_chat_message = 363, 605, 252, 17 ; IC chat message if the current background's folder contains stand.png, ; defensedesk.png and prosecutiondesk.png ao2_ic_chat_message = 363, 605, 252, 17 ; ; Evidence system ; ; **COORDINATE SYSTEM RELATIVE TO "viewport"** ; x/y coordinates 0,0 will start at top-left of the "viewport" for everything below until specified otherwise. ; **** left_evidence_icon = 13, 13, 70, 70 right_evidence_icon = 173, 13, 70, 70 ; **COORDINATE SYSTEM RELATIVE TO "courtroom"** ; x/y coordinates 0,0 will start at top-left of the "courtroom" for everything below until specified otherwise. ; **** evidence_background = 8, 413, 349, 234 ; **COORDINATE SYSTEM RELATIVE TO "evidence_background"** ; x/y coordinates 0,0 will start at top-left of the "evidence_background" for everything below until specified otherwise. ; **** evidence_button = 537, 430, 80, 33 evidence_name = 39, 37, 268, 23 evidence_load = 2, 216, 40, 16 evidence_save = 307, 216, 40, 16 evidence_transfer = 318, 38, 20, 20 evidence_switch = 10, 38, 20, 20 evidence_present = 267, 2, 80, 33 evidence_buttons = 30, 65, 286, 144 evidence_button_spacing = 2, 3 evidence_button_size = 70, 70 evidence_left = 6, 114, 16, 40 evidence_right = 326, 114, 16, 40 evidence_overlay = 2, 63, 345, 148 ; **COORDINATE SYSTEM RELATIVE TO "evidence_overlay"** ; x/y coordinates 0,0 will start at top-left of the "evidence_overlay" (which is parented to "evidence_background") for everything below until specified otherwise. ; **** evidence_delete = 25, 7, 70, 20 evidence_image_name = 99, 8, 144, 17 evidence_image_button = 246, 7, 70, 20 evidence_x = 322, 9, 20, 20 evidence_ok = 322, 118, 20, 20 evidence_description = 25, 26, 281, 114 ; timers ; universal clock_0 = 453, 8, 70, 14 ; def clock_1 = 231, 8, 70, 14 ; pro clock_2 = 677, 8, 70, 14 ; def2 clock_3 = 305, 8, 70, 14 ; pro2 clock_4 = 603, 8, 70, 14 ; ; New in 2.11 ; slide_enable = 640, 600, 51, 21 player_list = 10, 426, 209, 219