; Client size. Changing it to something other than 714, 668 will stretch or ; compress courtroombackground.png accordingly. courtroom = 0, 0, 714, 579 ; **COORDINATE SYSTEM RELATIVE TO "courtroom"** ; x/y coordinates 0,0 will start at top-left of the "courtroom" for everything below until specified otherwise. ; **** ; IC Area. Changing 256, 192 will stretch or compress character gifs and the ; /bgs being used accordingly viewport = 0, 0, 256, 192 ; IC chatlog ic_chatlog = 260, 0, 231, 220 ; Master server chatlog ms_chatlog = 490, 1, 224, 277 ; OOC Chatlog server_chatlog = 490, 1, 224, 277 ; Where you type to make an OOC chat message ; NOTE: THIS DOES NOT HAVE ANY VISUAL APPEARANCE ooc_chat_message = 492, 281, 222, 19 ; Where you enter your OOC name, and also where it shows up ooc_chat_name = 492, 300, 85, 19 ; Toggle between Server and Master OOC chats ooc_toggle = 580, 300, 133, 19 ; The scrolling music name display music_display = 490, 0, 224, 26 ; WARNING: music_name x/y coordinates relative to music_display! music_name = 0, 0, 224, 26 ; Where the jukebox is music_list = 490, 342, 224, 236 ; Jukebox search bar music_search = 490, 319, 100, 23 ; Music list state colors found_song_color = 144, 238, 144 missing_song_color = 255, 125, 125 ; Labels and sliders for music/sfx/blips music_label = 282, 517, 41, 16 sfx_label = 282, 537, 41, 16 blip_label = 282, 557, 41, 16 music_slider = 326, 518, 140, 16 sfx_slider = 326, 538, 140, 16 blip_slider = 326, 558, 140, 16 ; Emote buttons - [490, 147] determines how many columns and rows of buttons are ; displayed per page. 49, 49 is the ABSOLUTE MINIMUM, and displays 1 button per ; page. Having either number lower than 49 crashes the client when you try to ; pick a character. If you want X columns and Y rows, you would change it to ; 49X, 49Y (ie. 490, 147 if you want 10 columns and 3 rows) emotes = 15, 253, 490, 147 emote_button_spacing = 2, 2 emote_button_size = 40, 40 ; Page togglers for emotes emote_left = 427, 228, 30, 17 emote_right = 458, 228, 30, 17 ; Emote dropdown/emote names - Change '125' to make it longer/shorter and ; display the full emote name or truncate it based on length emote_dropdown = 5, 380, 105, 20 ; Display the accessible iniswaps on this character (grabbed from iniswaps.ini) iniswap_dropdown = 199, 470, 61, 20 ; The button to remove the current iniswap iniswap_remove = 259, 470, 20, 20 ; Display the accessible sfx on this character (grabbed from soundlist.ini). If none found, courtroom_soundlist.ini will be used. sfx_dropdown = 400, 380, 89, 20 ; The button to remove the current iniswap sfx_remove = 379, 380, 20, 20 ; Display the list of overlay effects accessible effects_dropdown = 285, 380, 89, 22 ; The size of the icons for dropdown entries effects_icon_size = 16, 16 ; Hold it/Take That/Objection and the "BLING!" buttons hold_it = 10, 221, 76, 28 objection = 90, 221, 76, 28 take_that = 170, 221, 76, 28 realization = 5, 425, 42, 42 ; If the server supports it (AOV does not currently) - if a character has a ; custom.gif and custom.wav in their folder, this button acts as another ; Objection/Take That/Hold It for that character that uses the custom animation ; and sfx. (Think Satorah! Such Insolence!, Gotcha!) custom_objection = 250, 221, 76, 28 ; Text color dropdown menu text_color = 115, 380, 80, 20 pos_dropdown = 200, 380, 80, 20 ; Preanimation toggle pre = 5, 400, 80, 21 ; Flip button flip = 64, 400, 51, 21 ; Additive button Additive = 114, 400, 80, 21 ; Guard button guard = 200, 490, 61, 21 pre_no_interrupt = 200, 400, 80, 21 ; Penalty bars and judge's buttons for penalizing. Other than the bars, these ; ONLY show up on a character with /pos jud defense_bar = 5, 476, 187, 9 prosecution_bar = 5, 492, 187, 9 defense_plus = 183, 476, 9, 9 defense_minus = 5, 476, 9, 9 prosecution_plus = 183, 492, 9, 9 prosecution_minus = 5, 492, 9, 9 ; Judge's buttons for WT and CE. /pos jud witness_testimony = 290, 410, 85, 42 cross_examination = 290, 455, 85, 42 ; Buttons to change character/Reload theme/Call Mod change_character = 5, 520, 120, 23 reload_theme = 5, 547, 94, 23 call_mod = 104, 547, 64, 23 ; Mute button mute_button = 155, 425, 42, 42 ; Screenshake screenshake = 55, 425, 42, 42 ; Where the Mute list pops up when you click Mute mute_list = 280, 379, 210, 198 ; Character select widgets char_select = 0, 0, 714, 668 back_to_lobby = 5, 5, 91, 23 char_password = 297, 7, 120, 22 char_buttons = 25, 36, 663, 596 char_button_spacing = 7, 7 char_select_left = 100, 5, 43, 24 char_select_right = 146, 5, 43, 24 spectator = 317, 640, 80, 23 ; ------------------------- ; New in 2.6.0 ; ------------------------- ; This is an input field that allows you to change your in-character showname. ic_chat_name = 200, 444, 78, 23 ; I am sure there are some differences between the 'ao2_' versions and the ; 'ao2_'-less versions of the IC text display and input, but I do not know ; what. Still, here you go! ao2_ic_chat_name = 200, 444, 78, 23 ; An in-game tickbox that allows you to set whether your client should show ; custom shownames where possible, or always keep to character names. ; This is useful if you suspect someone is impersonating others, for example, ; and they are using this in combination with ini-swapping to 'duplicate' a ; character. showname_enable = 200, 420, 80, 21 ; A simple button that opens up the settings menu. ; Equivalent to typing /settings in the OOC chat. settings = 130, 520, 60, 23 ; The character search text input in the character selecton screen. ; The moment you enter some text, it immediately starts filtering. char_search = 420, 7, 120, 22 ; A tickbox that filters based on if a character requires password to access or not. ; Note that this is actually only partially implemented in AO. ; The interface exists for it, but no way to actually password the characters. char_passworded = 545, 7, 100, 22 ; A tickbox that filters characters based on if they are taken. char_taken = 635, 7, 80, 22 ; These buttons are similar to the CE / WT buttons, except they show a ; Not Guilty or Guilty animation instead. not_guilty = 380, 410, 85, 42 guilty = 380, 455, 85, 42 ; These are responsible for the pairing stuff. ; These work much like muting, actually. pair_button = 104, 425, 42, 42 pair_list = 280, 400, 210, 177 pair_offset_spinbox = 280, 380, 110, 20 pair_order_dropdown = 390, 380, 100, 20 ; This button allows switching between music and areas. switch_area_music = 590, 319, 35, 23 ; These are colours for the various statuses an area can be in. area_free_color = 144, 238, 144 area_lfp_color = 127, 255, 0 area_casing_color = 255, 215, 0 area_recess_color = 255, 246, 143 area_rp_color = 135, 206, 255 area_gaming_color = 171, 130, 255 area_locked_color = 165, 43, 43 ; These two are casing-related inputs. ; "casing" is a tickbox that toggles whether you should receive case alerts or ; not (you can set your preferences, and its default value, in the Settings!) ; "casing_button" is an interface to help you announce a case (you have to be ; a CM first to be able to announce cases). casing = 200, 490, 80, 21 casing_button = 173, 547, 60, 23 ; ; Chat system ; ; IC chatbox chatbox = 0, 114, 256, 78 ; IC chatbox if the current background's folder contains stand.png, ; defensedesk.png and prosecutiondesk.png ao2_chatbox = 0, 114, 256, 78 ; **COORDINATE SYSTEM RELATIVE TO "chatbox"/"ao2_chatbox"** ; x/y coordinates 0,0 will start at top-left of the "chatbox"/"ao2_chatbox" for everything below until specified otherwise. ; **** ; Textbox for custom IC name (the "showname"), width is the smallest size showname = 107, 63, 40, 40 ; The chatbox image used for smallest possible size is "chat". "chatblank" is used if the showname is whitespace-only. ; "chatmed" will be used if the showname size exceeds the width, at which point the showname will receive showname_extra_width. ; "chatbig" will be used if the showname size exceeds the "chatmed" width, at which point the showname will receive showname_extra_width again. ; Text any bigger than that will be cut off. If "chatmed" or "chatbig" are missing, showname will not be resized. showname_extra_width = 24 ; Where the text will be aligned in the showname box. ; Possible options include: ; left ; center ; right ; justify (like in newspapers) showname_align = center ; IC message, positioned within the chatbox. Changing 250 affects how ; long text goes on before going onto the next line. Changing 89 affects ; how many lines you can see before the message starts scrolling, based on ; Every line height is 25 if the font size is 10 and the Sans font is used. ; There's 4 pixels from X position until the symbol is displayed. ; the formula of n = 25+(n-1)*16, where n is the number of lines to be ; displayed. (ie, set it to 25 for 1 line, 41 for 2, 57 for 3, 73 for 4, ; 89 for 5, 105 for 6... Less than 25 displays nothing) message = 10, 13, 242, 57 ; A chat indicator alerting us the chat ticker isn't active (text is no longer being processed). chat_arrow = 240, 57, 11, 9 ; Where you type to make an IC chat message ic_chat_message = 2, 283, 250, 23 ; IC chat message if the current background's folder contains stand.png, ; defensedesk.png and prosecutiondesk.png ao2_ic_chat_message = 0, 192, 256, 23 ; ; Evidence system ; ; **COORDINATE SYSTEM RELATIVE TO "viewport"** ; x/y coordinates 0,0 will start at top-left of the "viewport" for everything below until specified otherwise. ; **** left_evidence_icon = 13, 13, 70, 70 right_evidence_icon = 173, 13, 70, 70 ; **COORDINATE SYSTEM RELATIVE TO "courtroom"** ; x/y coordinates 0,0 will start at top-left of the "courtroom" for everything below until specified otherwise. ; **** evidence_background = 0, 367, 490, 212 ; **COORDINATE SYSTEM RELATIVE TO "evidence_background"** ; x/y coordinates 0,0 will start at top-left of the "evidence_background" for everything below until specified otherwise. ; **** evidence_button = 627, 322, 85, 18 evidence_name = 112, 4, 264, 19 evidence_load = 402, 2, 20, 20 evidence_save = 424, 2, 20, 20 evidence_transfer = 446, 2, 20, 20 evidence_switch = 468, 2, 20, 20 evidence_present = 165, 175, 158, 41 evidence_buttons = 28, 27, 430, 144 evidence_button_spacing = 2, 3 evidence_button_size = 70, 70 evidence_left = 28, 0, 60, 24 evidence_right = 400, 0, 60, 24 evidence_overlay = 24, 24, 439, 160 ; **COORDINATE SYSTEM RELATIVE TO "evidence_overlay"** ; x/y coordinates 0,0 will start at top-left of the "evidence_overlay" (which is parented to "evidence_background") for everything below until specified otherwise. ; **** evidence_delete = 78, 8, 70, 20 evidence_image_name = 150, 8, 109, 20 evidence_image_button = 259, 8, 60, 20 evidence_x = 341, 8, 20, 20 evidence_ok = 320, 8, 20, 20 evidence_description = 78, 28, 281, 166