; Client size. Changing it to something other than 714, 668 will stretch or ; compress courtroombackground.png accordingly. courtroom = 0, 0, 712, 668 ; IC Area. Changing 256, 192 will stretch or compress character gifs and the ; /bgs being used accordingly viewport = 0, 0, 261, 196 ; IC chatbox chatbox = 0, 190, 256, 108 ; IC chatbox if the current background's folder contains stand.png, ; defensedesk.png and prosecutiondesk.png ao2_chatbox = 0, 195, 258, 103 ; Textbox for custom IC name (the "showname") showname = 6, 1, 260, 15 ; IC message, positioned within the chatbox. Changing 250 affects how ; long text goes on before going onto the next line. Changing 89 affects ; how many lines you can see before the message starts scrolling, based on ; the formula of n = 25+(n-1)*16, where n is the number of lines to be ; displayed. (ie, set it to 25 for 1 line, 41 for 2, 57 for 3, 73 for 4, ; 89 for 5, 105 for 6... Less than 25 displays nothing) message = 3, 18, 250, 89 ; Where you type to make an IC chat message ic_chat_message = 2, 283, 250, 23 ; IC chat message if the current background's folder contains stand.png, ; defensedesk.png and prosecutiondesk.png ao2_ic_chat_message = 58, 292, 200, 23 ; IC chatlog ic_chatlog = 260, 1, 231, 315 ; Master server chatlog ms_chatlog = 490, 1, 224, 277 ; OOC Chatlog server_chatlog = 490, 1, 224, 277 ; Where you type to make an OOC chat message ; NOTE: THIS DOES NOT HAVE ANY VISUAL APPEARANCE ooc_chat_message = 492, 281, 222, 19 ; Where you enter your OOC name, and also where it shows up ooc_chat_name = 492, 300, 85, 19 ; Toggle between Server and Master OOC chats ooc_toggle = 590, 298, 123, 21 ; Where the jukebox is music_list = 490, 342, 224, 326 ; Jukebox search bar music_search = 490, 319, 100, 23 found_song_color = 100, 255, 100 missing_song_color = 255, 100, 100 ; Labels and sliders for music/sfx/blips music_label = 282, 607, 41, 16 sfx_label = 282, 627, 41, 16 blip_label = 282, 647, 41, 16 music_slider = 326, 608, 140, 16 sfx_slider = 326, 628, 140, 16 blip_slider = 326, 648, 140, 16 ; Emote buttons - [490, 98] determines how many columns and rows of buttons are ; displayed per page. 49, 49 is the ABSOLUTE MINIMUM, and displays 1 button per ; page. Having either number lower than 49 crashes the client when you try to ; pick a character. If you want X columns and Y rows, you would change it to ; 49X, 49Y (ie. 490, 147 if you want 10 columns and 3 rows) emotes = 10, 347, 490, 147 emote_button_spacing = 9, 9 ; Page togglers for emotes emote_left = 452, 323, 17, 17 emote_right = 472, 323, 17, 17 ; Emote dropdown/emote names - Change '125' to make it longer/shorter and ; display the full emote name or truncate it based on length emote_dropdown = 350, 315, 90, 29 ; Hold it/Take That/Objection and the "BLING!" buttons hold_it = 0, 315, 86, 29 objection = 86, 315, 86, 29 take_that = 172, 315, 86, 29 realization = 0, 514, 35, 35 ; If the server supports it (AOV does not currently) - if a character has a ; custom.gif and custom.wav in their folder, this button acts as another ; Objection/Take That/Hold It for that character that uses the custom animation ; and sfx. (Think Satorah! Such Insolence!, Gotcha!) custom_objection = 258, 315, 86, 29 ; Text color dropdown menu text_color = 0, 555, 100, 35 pos_dropdown = 100, 555,70 , 35 ; Preanimation toggle pre = 175, 625, 80, 21 ; Flip button flip = 175, 605, 80, 20 ; Guard button guard = 175, 665, 61, 21 pre_no_interrupt = 175, 645, 100, 21 ; Penalty bars and judge's buttons for penalizing. Other than the bars, these ; ONLY show up on a character with /pos jud defense_bar = 300, 555, 170, 17 prosecution_bar = 300, 572, 170, 18 defense_plus = 470, 555, 17, 17 defense_minus = 283, 555, 17, 17 prosecution_plus = 470, 572, 18, 18 prosecution_minus = 283, 572, 18, 18 ; Judge's buttons for WT and CE. /pos jud witness_testimony = 175, 514, 71, 35 cross_examination = 246, 514, 71, 35 ; Buttons to change character/Reload theme/Call Mod change_character = -1, 589, 110, 35 reload_theme = -1, 622, 90, 47 call_mod = 87, 622, 84, 47 ; Mute button mute_button = 84, 514, 56, 35 ; Where the Mute list pops up when you click Mute mute_list = 490, 0, 225, 281 ; ???? - if there was an Area button, where the area list would show up? ; area_list = 270, 494, 224, 174 ; ???? - where a password box appears if an area is password locked? ; area_password = 266, 471, 224, 23 ; >Evidence meme evidence_button = 627, 322, 85, 18 evidence_background = 0, 385, 490, 284 evidence_name = 112, 4, 264, 19 evidence_buttons = 28, 27, 430, 216 evidence_button_spacing = 2, 3 evidence_overlay = 24, 24, 439, 222 evidence_delete = 80, 6, 68, 22 evidence_image_name = 150, 8, 130, 20 evidence_image_button = 280, 8, 60, 20 evidence_x = 341, 8, 20, 20 evidence_description = 78, 28, 281, 166 evidence_left = 2, 124, 20, 20 evidence_right = 465, 124, 20, 20 evidence_present = 165, 240, 158, 41 left_evidence_icon = 6, 10, 70, 70 right_evidence_icon = 178, 10, 70, 70 ; Character select widgets char_select = 0, 0, 714, 668 back_to_lobby = 5, 5, 91, 23 char_password = 297, 7, 120, 22 char_buttons = 25, 36, 663, 596 char_button_spacing = 7, 7 char_select_left = 2, 325, 20, 20 char_select_right = 691, 325, 20, 20 spectator = 317, 640, 80, 23 ; ------------------------- ; New in 2.6.0 ; ------------------------- ; The log limiter explaining label. This is simply a piece of text that ; explains what the spin box is for. ; log_limit_label = 190, 612, 50, 30 ; The spinbox allows you to set the log limit ingame inbetween 1 and 10000, ; with the option to set it to 0 as well (which is considered 'infinite' by ; the log limiter). ; log_limit_spinbox = 168, 636, 70, 25 ; This is an input field that allows you to change your in-character showname. ic_chat_name = 200, 530, 78, 23 ; I am sure there are some differences between the 'ao2_' versions and the ; 'ao2_'-less versions of the IC text display and input, but I do not know ; what. Still, here you go! ao2_ic_chat_name = 0, 292, 58, 23 ; An in-game tickbox that allows you to set whether your client should show ; custom shownames where possible, or always keep to character names. ; This is useful if you suspect someone is impersonating others, for example, ; and they are using this in combination with ini-swapping to 'duplicate' a ; character. showname_enable = 175, 555, 100, 35 ; A simple button that opens up the settings menu. ; Equivalent to typing /settings in the OOC chat. settings = 107, 589, 64, 35 ; The character search text input in the character selecton screen. ; The moment you enter some text, it immediately starts filtering. char_search = 420, 7, 120, 22 ; A tickbox that filters based on if a character requires password to access or not. ; Note that this is actually only partially implemented in AO. ; The interface exists for it, but no way to actually password the characters. char_passworded = 545, 7, 100, 22 ; A tickbox that filters characters based on if they are taken. char_taken = 635, 7, 80, 22 ; These buttons are similar to the CE / WT buttons, except they show a ; Not Guilty or Guilty animation instead. not_guilty = 340, 514, 71, 35 guilty = 411, 514, 71, 35 ; These are responsible for the pairing stuff. ; These work much like muting, actually. pair_button = 34, 514, 48, 35 pair_list = 490, 0, 225, 281 pair_offset_spinbox = 490, 280, 223, 20 ; This button allows switching between music and areas. switch_area_music = 590, 317, 35, 27 ; These are colours for the various statuses an area can be in. area_free_color = 54, 198, 68 area_lfp_color = 255, 255, 0 area_ct_color = 160, 24, 161 area_casing_color = 255, 166, 0 area_recess_color = 255, 190, 30 area_rp_color = 200, 52, 252 area_gaming_color = 55, 255, 255 area_locked_color = 165, 43, 43